The support you’ve all given us has been humbling – it really means a huge amount to us to see so many people backing us on trust, particularly those who were happy customers from our first Kickstarter / Early Access period! We’re so pleased to see that we didn’t have to worry about that. We wondered whether people would still be interested in Xenonauts-2, especially now it’s four whole years since the original game came out… The games market has become far more crowded since we started developing the first Xenonauts, and Kickstarter is hardly the fresh new way of funding games that it was when we last ran a campaign back in 2012. I had genuine concerns this morning about how well this campaign was going to go. Originally designed as a reimagining of the original X-COM games, Xenonauts threw itself into the details when XCOM: Enemy Unknown recreated the original franchise’s systems in broad strokes.Ĭhris England, the head of Goldhawk Interactive, posted an update thanking donors: The original game was also a Kickstarter success story when it received its funding in 2012. Releasing in 2014, the original Xenonauts was a highly acclaimed game that had players fend off an alien invasion. The sequel sought £50,000 for their game, and they’ve already surpassed their goal in only 8.5 hours. Xenonauts, a Cold War-era spiritual successor to the XCOM games, has released a Kickstarter for a sequel.
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